![]() ![]() This is mostly done through your clothing - which can be changed to a vast wardrobe of industrial, post apocalyptic, or high fashion attire. You can get pretty stylish with the weapons in Deathverse.Īway from the action, there’s fairly decent character customisation which allows you to personalise your avatar as you’d expect. But in the the wholly multiplayer extravaganza that is Deathverse, some of the more intricate components of the game’s foundation show their fangs. In Let it Die, a purely PvE experience, this aspect of the action didn’t really shine. If this sounds a bit like a fighting game, it does kind of have that feel about it. Now, they can block these attacks, but delaying the string, as well as weaving in the occasional heavy attack or weapon skill, allowed me to surprise people to devastating effect. I personally had a lot of fun with the buzzsaws, which whirl and deal semi-consistent damage via a string of regular attacks that (when landed on a caught-out player) can really slice through their HP. Within these archetypes, different varieties have different perks that slightly alter the way you approach battles. We’re talking giant steampunk hammers, samurai swords, mechanical fists, and duel buzzsaws that each have different light and heavy attacks that you’ll need to learn. Instead of throwing out punches or kicks, you are equipped with one of a variety of gnarly weapons, all of which with have unique attacks and quirks that set them apart from the rest of the arsenal. ![]() But the game very strongly pushes you towards tracking down other players and f**king them up - the game even marks fights on the map which almost guarantees a one-on-one brawl won't remain so for long. Can you increase it by taking out cryptids hidden around the map and waiting mushrooms that make you throw up or hallucinate? You sure could, and should if you find yourself in a lull between battles. ![]() This is all done through your performance metre - GP - which acts as your health tracker as well as a sign of how flashily you’re playing. This reflects in the core gameplay of Deathverse - as taking out enemies with flamboyancy and dashing from fight-to-fight rather, than surviving conservatively, is what enhances your combat potential. You’re greeted by two gold-plated presenters of the Death Jamboree, who instil in your the importance of fighting with style and taking out other players with as much pizzaz as possible. The aspect of Deathverse: Let it Die that smacks you immediately is a toxic cocktail of world, tone, and humour that mix into a devilish drink: a Bloody Mary with actual blood. You can watch an official gameplay explainer here! It’s classic battle royale goodness, packaged within a hopeless future television death game where competitors clash for swagger and glory rather than just survival. Over time, these sections are cut off the playing field, forcing everyone left alive to jump onto a singular arena where they must bust out the moves to claim the top prize. I like it a lot.Ĭoming hot from the minds over at Supertrick Games, Deathverse: Let it Die is a third-person action battle royale where a gaggle of bloodthirsty players battle it out on a pentagonal archipelago of post-apocalyptic islands. I, in spite of its obvious flaws, like Deathverse: Let it Die. ![]() But for me it’s a delicacy to gorge on - oozing a distinct character. It’s a game that many will find – and likely have found already – visually unappealing. It’s clunky, ultra-violent, flashy, and unconventional. Deathverse: Let it Die is a brand of bizarre that has been sorely lacking from the battle royale genre, let’s start with that. ![]()
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